Hello and welcome to my "Jurassic Park" Tutorial. I am glad that you have chosen my tutorial. This tutorial will guide you from the beginning of box through each step of modeling and texturing to have a ready and impressive Brachiosaurus. I already disclaimed with what tools we will have to work. Let me give you some ideas what the tools do:

  • The BOX-Tool: Makes a box(who would have guessed it??) with different abilities of settings like amount of segments, roundings a.s.o.

  • The KNIFE-Tool: as the name of the tool tells us: with this tool you can "cut" the object and add a lot of detail to the mesh.
  • The BEVEL-Tool: here you can bevel the selected polygon and add nice detail like plates to a spaceship texture or a fingernail.
  • The RAILEXTRUDE-Tool: one or more polygons can be extruded along a given and certain path
  • The MIRROR-Tool: like the name says: it mirrors an object and makes a copy of it at the same time.
  • The MAGNET-Tool: works like a magnet and pulls or pushes a selected amount of points/mesh within a certain radius and a certain strength.
  • The ROTATE-Tool: rotates the selected and points/polygons around the mouse pointer which is the axis at the same time.
  • The SMOOTHSHIFT-Tool: alike the bevel tool with one little but main difference that the selected polygons are moved as one polygon and are not beveled as single polygons.
  • The MOVE-Tool: moves the selected items/points/polygons in any direction
  • The DRAG-Tool: is pretty much the same as the move tool. The moved point now doesn\'t need to be selected and u ONLY can move points with it. No polygons can be moved. This tool is used to redefine the mesh.
  • The MAKECURVE-Tool: connects the selected points to a Bezier-curve

Well, so long. I assume that you know where to find all the buttons in modeler so i don\'t explain where the buttons are but as u will see i give always the key shortcuts so it should be easy to find what you need.

Let\'s start the party..

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